founder @pogr_io building @blaziumgames

LA
Joined July 2011
Game devs, what are you shipping this month? Drop your game (link, clip or screenshot) and one thing you're stuck on. I'll check out every one and reply. We're building Blazium Games, tools for shipping and running games, so I'm always looking for what's breaking for indie devs.
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Connor Ellison retweeted
here's why you should play my Zelda-inspired MMO: 📜 go questing in co-op with 3 friends 🛡️ upgrade gear and deck out your knight ⚔️ optional open-world faction PvP
here's why you should play my pachinko dungeon crawling rougelite: ⚔️ create builds & synergize pegs for huge damage 👾 enemies fight back with unique effects ♾ tons of pegs, balls, classes for endless replayability
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you built a game with claude or cursor. now what? most AI games die between "it works on my machine" and real players. here's every step after that, and how to get through each one 👇 1. convert: drop in your AI's html game and it's a real blazium project instantly 2. ship: one prompt puts it online with a store page 3. reach players: discord, reddit and youtube activities, plus web, iphone, android and desktop 4. catch bugs: crash reports tied to the exact build, so your agent fixes the real bug instead of guessing 5. scale: lobbies, login and updates are already wired in, so nothing breaks when it pops off 6. monetize: we're testing a new ad system built for AI games, so your game can start paying you back which step are you stuck on?
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if you're making games with claude code or cursor, we open sourced the agent setup we use ourselves. it's one stack from first prompt to a game people actually play: start: skills your agent loads on its own for the blazium engine (free, MIT, godot-based) npmjs.com/package/@blazium-e… build: a studio roster of agents, with an orchestrator that gives each task to the right one npmjs.com/package/@blazium-e… ship: one prompt to host your game, with crash reports tied to the exact build claude mcp add --transport http blazium-games mcp.blazium.games/developer grow: lobbies, login and updates are already wired in, so nothing needs replacing when players show up
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Doing a giveaway! It’s worth checking out if you’ve recently built a game.
Post your AI game 👇 Vibe-coded, half-broken, made in a weekend, all welcome. I'll play every one I can, and 5 devs get full Blazium access free. Repost so more devs see it. Picks Friday.
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Connor Ellison retweeted
Post your AI game 👇 Vibe-coded, half-broken, made in a weekend, all welcome. I'll play every one I can, and 5 devs get full Blazium access free. Repost so more devs see it. Picks Friday.
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Connor Ellison retweeted
The games we've long wanted, which didn't exist because they'd cost several times more to make than they'd earn back, will soon become possible. As will the games developers wanted to build, but couldn't with the resources available. It'll be a new golden age of gaming.
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tag the friend you'd make a game with 👇 then tell me the game idea
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Connor Ellison retweeted
Replying to @ConnorEllison
Challenge accepted! I am submitting Moonfall, role-playing card game Engine: html, css, javascript 😅 xitter.cf/diffused_dreams/status…
🎉 I'm a solo dev and my card game Moonfall is finally out 🎲 A card game you play like a tabletop RPG 🧙 An AI Game Master decides what happens 🔮 Grow your deck: fuse cards to create new ones 💰 Sell cards to players who don’t know your recipes moonfall.io/go/x-tonight
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Connor Ellison retweeted
Replying to @ConnorEllison
Groups of friends so far! You need 2 players minimum.
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Connor Ellison retweeted
Replying to @ConnorEllison
Pathfinding was definitely challenging, but depth sorting caused more trouble overall. I wanted the game to support multiple elevation levels, and more elevation usually meant more sorting issues to solve. So in the end, depth sorting probably fought back the hardest.
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Connor Ellison retweeted
Replying to @ConnorEllison
Escape from Tower: a first-person extraction shooter where everyone raids a cursed tower with wands instead of guns. Built in Unity by a small team, alpha right now. Clip from a raid below 👇 xitter.cf/therevenant_btw/status…
A short gameplay clip from the alpha phase of our game. It doesn't represent the final product, it's just a taste. 
Escape from Tower is a true first-person extraction shooter: get in, loot, complete missions, survive, get out (if you can). So many of you are supporting us and we couldn't be happier. That's why we're asking you to share it even more ❤️🥂 me and fable 5.1🥸
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if you're building a game you actually plan to ship, i want to follow you drop it below: - what it is - the engine - one clip or screenshot i'll follow every one, check them all out, and post my favorites monday
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what's the most interesting bug you've discovered? 👇
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Connor Ellison retweeted
Day 10 of making a post apocalyptic game until a new single player fallout game exists Today we moved from a simple home brew engine to the Blazium engine! Overall it is still a bit rough, but I'm pretty happy with the progress so far, its playable and a bit of fun :)
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Connor Ellison retweeted
🚨 MY POKÉMON x TFT GAME IS OUT NOW! 🚨 It's finally happening 😭❤️ Link in the first reply 👇
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Connor Ellison retweeted
This is the shot heard round the world for games and AI. After a story leaked that Epic had directed staff to switch to AI (no more hand coding), Tim pretty much confirms it a couple hours later. The engine that powers 90% of AAA will now be vibe coded.
We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration. The aim isn't to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.
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Replying to @ConnorEllison
Shipping Never Sort By Color Nov 10 — a cozy zen organization sim where you dig a workshop out from under a mountain of plastic bricks. Stuck on getting more eyes on the free demo that's already live. store.steampowered.com/app/5…
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The gaming industry is changing in real time. Right in front of us.
JUST IN: Google opens the Play Store to “vibe coders,” allowing people with no programming experience to create & privately publish apps using AI.
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we're game devs. shipping our own games meant gluing together a pile of services just to get a build out and keep it running. so we built blazium games to do that part. what works today: - store pages - builds for every platform from one CLI - crash reports - lobbies, login and a masterserver - an MCP server and Cursor plugin, so your agent can drive it coming soon: voice, anti-cheat and payouts. hosting lands Q1 2027. launch pricing: free to ship, then $29 or $99 per game once it grows. per game, not per seat. this will change later. msg me for details blazium.games
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Connor Ellison retweeted
JUST IN: Epic Games reportedly tells developers “No more hand-written code,” ordering them to use Claude to vibecode its upcoming Marvel & Star Wars game.
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