Devon Smith (@DevGameDev) header
Devon Smith (@DevGameDev) profile picture

Senior Systems & Gameplay Design Lead | (Contributed to Halo, Mass Effect, Dead Space... and far worse) He/Him šŸ³ļøā€šŸŒˆ | Letterboxd: https://teapawt.org/t.co/H0aMyrsPRV

Portland, OR
Joined August 2008
All of the Halo ports and remakes I’m complicit in subjecting you to pale in comparison to the majesty of playing originals via Xbox emulation at 2x resolution, on a 4:3 OLED, at 120fps… on an Android handheld.
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Designing a drop-in drop-out couch co-op game for 3 players was much more noble in my head… before my lap was full of controllers and I began trying to test connect/disconnect race conditions. Mostly weeded out the prototype. Then I have to finish refactoring cameras.
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Replying to @KatiKnitt
Heard them all in this voice.
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A little more camera progress. Working on the handoff system between the spline cameras and the standard gameplay camera. Adding controls and parameters to let the cameras find an ideal position & rotation along the spline before they transition.
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Been a bit under the weather, but started prototyping a spline camera system that can transition in and out of free roam gameplay. Still lots of work and experimentation to do.
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Slipped in a lil sunset grass touching sesh between all the struct and stat building nonsense for my latest game feature.
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Kickin’ off the beginning of the šŸŽƒseason with one that’s criminal that I’ve never seen. Lady in White (1988)
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This is the most important takeaway for anyone in high-level, Moneyball management on both the MS and the Activision side. It is the lynchpin of every death by a thousand cuts (or alignment initiatives) from the 343 era. They will not know how to heed it.
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ā€œVincent, please don’t speak to the League of Shadows that wayā€
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