Amélie Heinrich retweeted
Regardez bien ce moment.
La porte-parole du gouvernement refuse d'avoir le moindre mot de compassion pour les enfants et adultes blessés et mutilés pour toujours en manifestant.
L'inhumanité et la violence macroniste.
Amélie Heinrich retweeted
this game looks so incredible man how can you hate
Amélie Heinrich retweeted
For those who... come from Montpellier? 😉
Fight for the Glade of Dreams as Rayman and Barbara in their "Baguette Outfits", a nod to another iconic studio and game!
Available for free at launch in Rayman #LegendsRetold
Amélie Heinrich retweeted
Normally this type of thing is a bugged render for us (pipeline didn't export the skin or exported it in the wrong place, or visibility flag was broken), but for Hexed, we got to put it in the movie!
Amélie Heinrich retweeted
À Paris, lors des manifestations du 17 octobre, une jeune femme partage son échange avec un CRS qui se déroulait plutôt bien, avant de montrer le comportement de deux autres CRS, dont un homme, qui s’est montré agressif physiquement envers elle. 😳
Amélie Heinrich retweeted
society does not value art enough. we should be using modern tech to empower artists to build shit that wae never possible before.
i want to leave my house and think "woah im the future".
Amélie Heinrich retweeted
MicroSDF: Microfacet-Driven Hybrid Neural SDFs for Mixed-Reflectance Surface Reconstruction
Lejia Ye, Yuhua Xu, Yulan Guo, Lian Xu, Xiaohu Zhang
arxiv.org/abs/2610.19681
Abstract:
Accurate 3D reconstruction in real-world environments remains a significant challenge due to the coexistence of reflective and non-reflective surfaces, which pose distinct modeling demands. Existing methods often treat these surface types separately, limiting their generalizability and physical plausibility. To bridge this gap, we propose MicroSDF, a novel neural implicit framework that facilitates geometry and reflectance modeling through microfacet theory. Our approach incorporates three core innovations: (i) a microfacet-guided geometry model that extracts multi-scale surface normals (macroscopic and microfacet) from a signed distance field (SDF), regularized by a proposed microfacet normal consistency loss to enforce physically plausible surface orientations; (ii) an enhanced dual-branch color model, where the specular branch leverages the microfacet normals to model high-frequency reflectance, and the vanilla branch, unlike prior works, uses reflection direction (instead of viewing direction) to better model diffuse and low-frequency specular components; and (iii) a detection-guided color blending strategy that adaptively fuses the color outputs based on reflection priors, providing more physically intuitive blending than implicitly learned blending weights. Combined with a tailored multi-stage optimization scheme, the proposed MicroSDF achieves robust and high-fidelity reconstruction across reflective and non-reflective surfaces. Extensive experiments on DTU, Shiny Blender, Ref-NeRF, and DeepVoxels datasets demonstrate state-of-the-art performance, establishing a new direction for physically grounded neural reconstruction.
Amélie Heinrich retweeted
As a computer graphics person, M3 goes in S tier. It was the first Apple Silicon chip to gain dynamic caching and hardware ray tracing, and Apple’s implementations of both of those features is really good.
Amélie Heinrich retweeted

Sherief, FYI@SheriefFYISep 25
🇺🇸!
United StatesConnected via WebLocation may be affected by a proxy or VPN.Account-level information, not a live location or per-post device.
there's a good reason I fear bad engineers with AI.
Amélie Heinrich retweeted
Graphics Programming weekly - Issue 456 - September 20th, 2026 jendrikillner.com/post/graph…
Amélie Heinrich retweeted
I reverse engineered and reimplemented DLSS 5's neural rendering in Vulkan, from the architecture down to the last rounding.
same input, same output as Nvidia's DLSS5, 7.8ms per 1080P on RTX 4070 super
code and docs : github.com/maanHimself/OpenD…
Amélie Heinrich retweeted
Every indie game is a quirky gimmick and every AAA game is focus, M
The ps2 era where 7 autistic guys could come together to create a game with clear artistic vision and simple but polished mechanics is long dead and buried
I made a game where your teeth are your health bar.
It’s called Tooth for Tooth.
Coming to Steam September 30.
Wishlist:
store.steampowered.com/app/5…











































