The First Evergine 2025 Release is here! The Graphics Development Engine for Business and Industry. Download it today and use it for free!

Spain
Joined January 2013
A new #Evergine 2025 Major Release! ✅ New PointCloud Add-on ✅ New Industrial Runtimes ✅ WebGPU in browsers ✅ KTX2 compression ✅ Mesh shaders ✅ ARM64 (Linux/Mac/Win) ✅ Android SDK 35 ✅ Better Gaussian Splatting ✅ Hardware decoding Gamma correction evergine.com/a-new-evergine-…
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#Evergine now supports #3D model creation from multi-view images within Evergine Studio! Upload pics from multiple angles for higher-fidelity models, plus HD textures and custom styles for enhanced realism. Powered by TripoAi API v2.5. eu1.hubs.ly/H0jfknp0
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We’ve expanded the Library Effect, making shader development more modular! 👉Standard Effect now split into Structures, Common, Material, Lighting & Shadow libraries. 👉New Lighting Models library supports Phong, Blinn-Phong, Cook-Torrance & Oren-Nayar. eu1.hubs.ly/H0hKKnZ0
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New #Evergine Runtimes! We’ve made asset loading faster with built-in libraries that let you load assets at runtime, reducing startup times for desktop and web apps. New additions: ▪️ Evergine.Runtimes.Images ▪️ Evergine.Runtimes.Videos eu1.hubs.ly/H0hC1MF0
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In the latest release of #Evergine, we're excited to launch a new built-in #DICOM add-on to simplify the development of medical image viewers! 🩺💻 It supports web platforms, making it easier to create web-based medical imaging apps. 👇 eu1.hubs.ly/H0hC9XT0
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New #GaussianSplatting Add-on in the latest #Evergine release! 🚀 Experience real-time 3D rendering with fast, high-quality visuals—no expensive neural inference needed. Our new add-on lets you create Gaussian Splatting viewers for desktop and web! 👇👇 eu1.hubs.ly/H0hC9XQ0
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We're happy to share the Evergine 2025 stable release, featuring: ✅ Official Gaussian Splatting support ✅ Enhanced DICOM rendering ✅ Improved generative AI for 3D models Discover more 👉 evergine.com/evergine-2025-r… #Evergine2025 #GaussianSplatting #Dicom #GenerativeAI #gamedev
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We’re thrilled to launch a new major version of #Evergine, packed with great new features to help companies across different industries. - New Gaussian Splatting Add-on. - New DICOM Add-on. - New Evergine Runtimes. - AI-powered tools for asset generation. evergine.com/evergine-2025-r…
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🚀We’re proud to announce the first #Evergine release of 2025! ✅ Gaussian Splatting Add-on ✅ DICOM Add-on ✅ Improved 3D AI Generative Tools ✅ Subsurface Scattering Shader Learn more here: evergine.com/evergine-2025-r… #GameDev #3DRendering
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#Evergine 2025.3.18 is here 🚀! Check out what's new, including new features like: ✅ Official #GaussianSplatting support. ✅ New #DICOM addon. ✅ Subsurface-scattering support for realistic skin. ✅ #AI-powered tools for asset generation. Learn more: evergine.com/evergine-2025-r…
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#AI-driven asset generation has advanced significantly, offering new possibilities for industries that rely on #3D models. #Evergine's latest release integrates AI-powered model generation directly into the engine, featuring support for #TripoAI.💥 evergine.com/ai-driven-asset…
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🚀 Evergine launches integration with Tripo AI's 3D asset generation service! 🎮 One of the first engines to incorporate this innovative technology. #Evergine @tripoai @VastAIResearch evergine.com/new-major-everg…
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The new release of #Evergine comes with lots of improvements and refactors. The migration to Net8 makes it much more usable and pleasant to work with. Try it out at evergine.com/, its free! Always evolving docs at docs.evergine.com/2024.10.24…
Evergine 2024.10.24 is here! Our latest major version, packed with new features like #GenAI capabilities, enabling developers to create 3D assets from text or images. We've migrated to #NET8 and added #WebGPU support! evergine.com/new-major-everg…
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🚀 The new major release of Evergine is here! Now with AI-driven 3D asset generation, fully migrated to .NET 8, an asset library for effects, motion vector support, and experimental WebGPU integration! 🌐💻 Read more: evergine.com/new-major-everg… #AI #WebGPU #dotNET8 #Evergine
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🌟Exciting news! The latest major release of #Evergine has arrived! It features AI-powered 3D asset creation, complete migration to .NET 8, a library for effects, support for motion vectors, and experimental integration with WebGPU! 🌍💻 Learn more: evergine.com/new-major-everg…
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Excited to announce the latest release of #Evergine! 🎉 This version adds #AI models that run locally or on the cloud, enabling asset generation like models, textures, and sounds directly in #EvergineStudio. 🔗evergine.com/new-major-everg…
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Evergine 2024.10.24 is here! Our latest major version, packed with new features like #GenAI capabilities, enabling developers to create 3D assets from text or images. We've migrated to #NET8 and added #WebGPU support! evergine.com/new-major-everg…
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We’ve introduced #GenAI capabilities into the #Evergine Studio #workflow, making it easier for developers to create 3D asset models from text or images. This unlocks new possibilities, bringing the latest 3D AI advances closer to many companies interested in Digital Twins.
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The article introduces the #Intel Arc A770 GPU as a competitive option for intensive #AI tasks, especially for those working on #Windows. Traditionally #NVIDIA GPUs and CUDA have dominated, but @intel's new offering is a robust alternative.

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