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A new #Evergine 2025 Major Release!
✅ New PointCloud Add-on
✅ New Industrial Runtimes
✅ WebGPU in browsers
✅ KTX2 compression
✅ Mesh shaders
✅ ARM64 (Linux/Mac/Win)
✅ Android SDK 35
✅ Better Gaussian Splatting
✅ Hardware decoding Gamma correction
evergine.com/a-new-evergine-…
#Evergine now supports #3D model creation from multi-view images within Evergine Studio!
Upload pics from multiple angles for higher-fidelity models, plus HD textures and custom styles for enhanced realism. Powered by TripoAi API v2.5.
eu1.hubs.ly/H0jfknp0
We’ve expanded the Library Effect, making shader development more modular!
👉Standard Effect now split into Structures, Common, Material, Lighting & Shadow libraries.
👉New Lighting Models library supports Phong, Blinn-Phong, Cook-Torrance & Oren-Nayar.
eu1.hubs.ly/H0hKKnZ0
New #Evergine Runtimes!
We’ve made asset loading faster with built-in libraries that let you load assets at runtime, reducing startup times for desktop and web apps.
New additions:
▪️ Evergine.Runtimes.Images
▪️ Evergine.Runtimes.Videos
eu1.hubs.ly/H0hC1MF0
In the latest release of #Evergine, we're excited to launch a new built-in #DICOM add-on to simplify the development of medical image viewers! 🩺💻
It supports web platforms, making it easier to create web-based medical imaging apps. 👇
eu1.hubs.ly/H0hC9XT0
New #GaussianSplatting Add-on in the latest #Evergine release! 🚀
Experience real-time 3D rendering with fast, high-quality visuals—no expensive neural inference needed. Our new add-on lets you create Gaussian Splatting viewers for desktop and web! 👇👇
eu1.hubs.ly/H0hC9XQ0
Evergine retweeted
We're happy to share the Evergine 2025 stable release, featuring:
✅ Official Gaussian Splatting support
✅ Enhanced DICOM rendering
✅ Improved generative AI for 3D models
Discover more 👉 evergine.com/evergine-2025-r…
#Evergine2025 #GaussianSplatting #Dicom #GenerativeAI #gamedev
Evergine retweeted
We’re thrilled to launch a new major version of #Evergine, packed with great new features to help companies across different industries.
- New Gaussian Splatting Add-on.
- New DICOM Add-on.
- New Evergine Runtimes.
- AI-powered tools for asset generation.
evergine.com/evergine-2025-r…
Evergine retweeted
🚀We’re proud to announce the first #Evergine release of 2025!
✅ Gaussian Splatting Add-on
✅ DICOM Add-on
✅ Improved 3D AI Generative Tools
✅ Subsurface Scattering Shader
Learn more here: evergine.com/evergine-2025-r…
#GameDev #3DRendering
Evergine retweeted
#Evergine 2025.3.18 is here 🚀!
Check out what's new, including new features like:
✅ Official #GaussianSplatting support.
✅ New #DICOM addon.
✅ Subsurface-scattering support for realistic skin.
✅ #AI-powered tools for asset generation.
Learn more:
evergine.com/evergine-2025-r…
The #Evergine 2025 release is here!💥
▶️New #GaussianSplatting & #DICOM Add-ons
▶️New Evergine Runtimes
▶️SSS
▶️#AI assets generation improvements
▶️Modularize Standard Effect
▶️#Web Development improvements
evergine.com/evergine-2025-r…
#AI-driven asset generation has advanced significantly, offering new possibilities for industries that rely on #3D models.
#Evergine's latest release integrates AI-powered model generation directly into the engine, featuring support for #TripoAI.💥
evergine.com/ai-driven-asset…
Evergine retweeted
🚀 Evergine launches integration with Tripo AI's 3D asset generation service! 🎮 One of the first engines to incorporate this innovative technology. #Evergine @tripoai @VastAIResearch
evergine.com/new-major-everg…
Evergine retweeted
The new release of #Evergine comes with lots of improvements and refactors. The migration to Net8 makes it much more usable and pleasant to work with. Try it out at evergine.com/, its free!
Always evolving docs at docs.evergine.com/2024.10.24…
Evergine 2024.10.24 is here!
Our latest major version, packed with new features like #GenAI capabilities, enabling developers to create 3D assets from text or images. We've migrated to #NET8 and added #WebGPU support!
evergine.com/new-major-everg…
Evergine retweeted
🚀 The new major release of Evergine is here!
Now with AI-driven 3D asset generation, fully migrated to .NET 8, an asset library for effects, motion vector support, and experimental WebGPU integration! 🌐💻
Read more: evergine.com/new-major-everg…
#AI #WebGPU #dotNET8 #Evergine
Evergine retweeted
🌟Exciting news!
The latest major release of #Evergine has arrived! It features AI-powered 3D asset creation, complete migration to .NET 8, a library for effects, support for motion vectors, and experimental integration with WebGPU! 🌍💻
Learn more: evergine.com/new-major-everg…
Excited to announce the latest release of #Evergine! 🎉
This version adds #AI models that run locally or on the cloud, enabling asset generation like models, textures, and sounds directly in #EvergineStudio.
🔗evergine.com/new-major-everg…
Evergine retweeted
Evergine 2024.10.24 is here!
Our latest major version, packed with new features like #GenAI capabilities, enabling developers to create 3D assets from text or images. We've migrated to #NET8 and added #WebGPU support!
evergine.com/new-major-everg…










