Sergio Escalada retweeted
En la nueva versión de #Evergine, el add-on incorpora soporte para 3D Tiles (b3dm, i3dm, pnts y cmpt), #renderizado del globo con múltiples capas de imagen y georreferenciación de entidades mediante latitud, longitud y altitud. 📍
¡Descubre más detalles de este nuevo add-on!👇
Evergine 2026 is here with new Cesium integration, AI-assisted tools in Evergine Studio, GPU-driven rendering improvements, and major performance upgrades for industrial real-time 3D applications.
evergine.com/evergine-2026-m…
Evergine 2025 Major Release is here.
A big step forward for industrial 3D visualization and digital twins:
• PointCloud Add-on
• Native IFC, USD, CAD runtimes
• WebGPU support
• KTX2, Mesh Shaders, ARM64, Android SDK 35
Learn more: evergine.com/a-new-evergine-…
Sergio Escalada retweeted
🚀 Evergine 2025 is here! 🚀
Our latest release brings major improvements:
✨ Gaussian Splatting support
🩺 New DICOM Add-on
🎥 New Evergine Runtimes (Images & Videos)
💡 Subsurface Scattering
🧪 Evergine.Mocks for unit testing
🌐 Web developtment & AI asset generation upgrades
Sergio Escalada retweeted
¡La 1ª versión de #Evergine 2025 ya está aquí!
➡️Nuevo Add-on de #GaussianSplatting y #DICOM
➡️Nuevos cargadores en runtime
➡️SSS
➡️Mejoras en la generación de Assets con #IA
➡️Nuevo diseño para Standard Effect
➡️Mejoras para desarrollos Web
¡Descúbrelo!👇
plainconcepts.com/es/nueva-v…
Sergio Escalada retweeted
#Evergine 2025.3.18 is here 🚀!
Check out what's new, including new features like:
✅ Official #GaussianSplatting support.
✅ New #DICOM addon.
✅ Subsurface-scattering support for realistic skin.
✅ #AI-powered tools for asset generation.
Learn more:
evergine.com/evergine-2025-r…
Sergio Escalada retweeted
We’re thrilled to launch a new major version of #Evergine, packed with great new features to help companies across different industries.
- New Gaussian Splatting Add-on.
- New DICOM Add-on.
- New Evergine Runtimes.
- AI-powered tools for asset generation.
evergine.com/evergine-2025-r…
Sergio Escalada retweeted
The #Evergine 2025 release is here!💥
▶️New #GaussianSplatting & #DICOM Add-ons
▶️New Evergine Runtimes
▶️SSS
▶️#AI assets generation improvements
▶️Modularize Standard Effect
▶️#Web Development improvements
evergine.com/evergine-2025-r…
Sergio Escalada retweeted
🚀We’re proud to announce the first #Evergine release of 2025!
✅ Gaussian Splatting Add-on
✅ DICOM Add-on
✅ Improved 3D AI Generative Tools
✅ Subsurface Scattering Shader
Learn more here: evergine.com/evergine-2025-r…
#GameDev #3DRendering
Sergio Escalada retweeted
We're happy to share the Evergine 2025 stable release, featuring:
✅ Official Gaussian Splatting support
✅ Enhanced DICOM rendering
✅ Improved generative AI for 3D models
Discover more 👉 evergine.com/evergine-2025-r…
#Evergine2025 #GaussianSplatting #Dicom #GenerativeAI #gamedev
🚀 New in Evergine!
The React web template now uses Vite for faster builds and supports container-sized canvases for more flexible layouts.
Plus, we've added custom JSON serializers for easier data exchange between JavaScript and .NET.
Learn more: evergine.com/react-template-…
Sergio Escalada retweeted
Presenting Apricot apricot.metadev.pro
Next-gen SysML2 tooling.
Sergio Escalada retweeted
Evergine 2024.10.24 is here!
Our latest major version, packed with new features like #GenAI capabilities, enabling developers to create 3D assets from text or images. We've migrated to #NET8 and added #WebGPU support!
evergine.com/new-major-everg…
Sergio Escalada retweeted
The new release of #Evergine comes with lots of improvements and refactors. The migration to Net8 makes it much more usable and pleasant to work with. Try it out at evergine.com/, its free!
Always evolving docs at docs.evergine.com/2024.10.24…
Evergine 2024.10.24 is here!
Our latest major version, packed with new features like #GenAI capabilities, enabling developers to create 3D assets from text or images. We've migrated to #NET8 and added #WebGPU support!
evergine.com/new-major-everg…
Sergio Escalada retweeted
🚀 Evergine launches integration with Tripo AI's 3D asset generation service! 🎮 One of the first engines to incorporate this innovative technology. #Evergine @tripoai @VastAIResearch
evergine.com/new-major-everg…
🚀 The new major release of Evergine is here!
Now with AI-driven 3D asset generation, fully migrated to .NET 8, an asset library for effects, motion vector support, and experimental WebGPU integration! 🌐💻
Read more: evergine.com/new-major-everg…
#AI #WebGPU #dotNET8 #Evergine
Sergio Escalada retweeted
🚀 I'm excited to share my first code!
It's a 5-axis robotic arm using .NET MAUI and Evergine. Still in development and with a lot to improve.
This app will control a real robotic arm.
github.com/Junior-Oliveira-B…
#maui #Evergine #Robotics
@jfversluis @jsuarezruiz
Sergio Escalada retweeted
One of the exciting new features in the latest #Evergine release is the innovative morphing animation system.
This innovative addition allows you to load facial animations directly from GLTF and FBX formats.
evergine.com/morphing-animat…
@ma3se
Sergio Escalada retweeted
One of the main features I've been working on in the new #Evergine 2023.09.28 is the morphing animation system with compute shader. More info here: evergine.com/morphing-animat…















