The first person conversion mod for Elden Ring I have been working on for the past three months is finally out!
Release trailer:
youtube.com/watch?v=nuau_lZ0…
#FPSouls #ELDENRING
The ERFPS2 beta test will end in a week!
More details:
youtu.be/w4Bb674W__U?si=q_XG…
Back to first person in ELDEN RING with ERFPS Ver.2!
The mod development has restarted, and new releases are being posted on GitHub.
Massive thanks to CupCakeSnake on Discord for the footage.
#ELDENRING
When you want to play Elden Ring, but boot up just Ring instead
#ELDENRING
The first version of libER, the ELDEN RING API library is out!
It includes a patch that improves game performance
and reduces RAM consumption by ~1 GB!
Modding ELDEN RING through a safer, common API with a good documentation coverage:
github.com/Dasaav-dsv/libER
Lowering #ELDENRING's RAM usage by a whole GIGABYTE with mimalloc:
(WIP)
New #ELDENRING mod release:
What if Elden Ring enemies only moved when you could not see them (and you really have to blink):
FULL dynamic shadow casting in Elden Ring by me & @chainfailure 👁️👄👁️
#ELDENRING
A rewrite, a rework, and a redesign. Also on Linux and the Steamdeck. With lock-on?
More next week.
#FPSouls #ELDENRING
CallHook, another function hooking library by me, aimed at safe hooking of function calls is out!
More details (and examples) on the Github page:
github.com/Dasaav-dsv/CallHo…
What if your Elden Ring character could look around? Or right at the camera? Or...
#ELDENRING
SkeletonMan, my Elden Ring runtime C++ skeleton modification library is out!
github.com/Dasaav-dsv/ERSkel…
What it lets you do:
- Beefy characters
- Thin characters
- Scaled characters
- Custom body types
- Fantasy races
- Custom character variations
etc
#ELDENRING



