FPS - The First Person Souls Project (@FPSoulsProject) header
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The First Person Souls Project is aimed at creating free, open source mods for FROMSOFTWARE titles, specifying in camera mods. Managed by Dasaav.

Joined August 2022
Photo by FPS - The First Person Souls Project (@FPSoulsProject)Photo by FPS - The First Person Souls Project (@FPSoulsProject)Photo by FPS - The First Person Souls Project (@FPSoulsProject)Photo by FPS - The First Person Souls Project (@FPSoulsProject)Photo by FPS - The First Person Souls Project (@FPSoulsProject)Photo by FPS - The First Person Souls Project (@FPSoulsProject)Photo by FPS - The First Person Souls Project (@FPSoulsProject)Photo by FPS - The First Person Souls Project (@FPSoulsProject)
The ERFPS2 beta test will end in a week! More details: youtu.be/w4Bb674W__U?si=q_XG…
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Back to first person in ELDEN RING with ERFPS Ver.2! The mod development has restarted, and new releases are being posted on GitHub. Massive thanks to CupCakeSnake on Discord for the footage. #ELDENRING
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In this clip I load a sound resource from one of the game's own files, and play it. I do this through libER, which will soon get this functionality in a stable release. The mod in the clip will be in the libER examples.
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When you want to play Elden Ring, but boot up just Ring instead #ELDENRING
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Replying to @Caladbolg95
Yes, I am planning to post it separately.
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Contributions and suggestions are welcome! Check the contribution guide in the README on GitHub for more.
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The first version of libER, the ELDEN RING API library is out! It includes a patch that improves game performance and reduces RAM consumption by ~1 GB! Modding ELDEN RING through a safer, common API with a good documentation coverage: github.com/Dasaav-dsv/libER
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Tests done subsequently in the same area (in the pic above), currently getting 800 - 1,200 MB less RAM usage depending on the area and load
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Lowering #ELDENRING's RAM usage by a whole GIGABYTE with mimalloc: (WIP)
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New #ELDENRING mod release: What if Elden Ring enemies only moved when you could not see them (and you really have to blink):
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FULL dynamic shadow casting in Elden Ring by me & @chainfailure 👁️👄👁️ #ELDENRING
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Replying to @zagStygian
Unfortunately, no. I was never able to track it down. IIRC I spent around 5 hours trying to fix it fruitlessly.
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Replying to @zagStygian
It's something I'd love to fix, and I do have a couple ideas of how to do it. Guess you'll have to wait and see.
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A rewrite, a rework, and a redesign. Also on Linux and the Steamdeck. With lock-on? More next week. #FPSouls #ELDENRING
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Also, for people waiting for FPS updates - soon ™️
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