
Bungie Content Creator | TikTok & Twitch | Professional academic space science persona stuff can be found on @Kryack
United States
Joined April 2010
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Saw this and I’m still upset my camera wasn’t aimed in that direction. Turned the entire sky green for several seconds. Incredible.
#MeteorSighting: Hundreds of eyewitnesses in Idaho, Oregon, Washington, and the Canadian province of British Columbia reported a bright fireball in the early morning hours of Aug. 14 at 12:48 a.m. PDT. The fireball was first spotted above the Washington town of Soap Lake, moving north at 33,000 mph. It traveled 36 miles through the atmosphere before fragmenting above Sim’s Corner. When it broke apart, the fireball unleashed an energy of 10 tons of TNT, creating a pressure/shock wave that propagated to the ground. Doppler weather radar indicates that some small meteorites may be on the ground in the area. This fireball was not part of the currently active Perseids meteor shower.
More on this fireball: go.nasa.gov/3TVadT7
Eyewitness accounts supplied by the American Meteor Society
.038% of what the US has spent in fiscal year 2026 btw
NASA’s nuclear Mars mission to cost over $2 billion dlvr.it/TTddCc
You all deserved so much better. Better from the powers-that-be, better from the industry, and too often, better from us players. My heart goes out to everyone impacted today.
You're my favorite. Don't ever forget that.
Times may change but airports remain liminal and lawless pockets of reality where one guy can pound a quad shot from Starbucks while sitting next to another guy eating a slice of pizza with whiskey on the rocks, and both events are happening at 9:21 AM.
Destiny 2 was not a failure.
Destiny is—was—by all measures, one of the most resounding successes in its field, and its end is a consequence of its management, not the game itself, nor the team and community that propped it up time and time again, or the vision that fueled it.
Destiny was a pioneer of the live-service formula. It was one of the earliest games of the 2010s to try to deliver constant goods, whether they took the form of missions, new loot rewards, or skins, to a console audience.
kotaku.com/destiny-2-was-not…
Well now I'm sobbing. Thank you for bringing Eris to life, @actor_morla. Words can't express how much she's meant to me, and to so many more. Aiat.
“Send me out… with a bang.”
Hey all,
Expect our first Developer Insight to land tomorrow morning (8AM Pacific). We'll be talking through the return of the Director, our recently announced Distortions activity for Destinations, and more.
TWID will be going live on Friday, after our second Developer Insights article focused on the Weapons Sandbox.
See you soon.
All ends are beginnings.
Read the full blog at bung.ie/d2_may_21_2026
For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2.
As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio.
Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to.
We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all.
We are incredibly grateful to everyone who made that journey with us.
From the deepest part of our hearts, thank you, and we'll see you in the stars.
I have said this before and I’ll say it until the day the show and its spin-off (spin-offs, maybe?) end: @forallmankind_ is some of THE BEST television broadcasting right now. Could not tell you the last time I jumped, screamed, and cheered at a TV episode.
Phenomenal.
JamesKryack retweeted
Well @Da_Xanup decided to have a little fun editing a HOMIE DATE NIGHT featuring @boundeffigy and @JamesKryack - you can catch up on our shenanigans RIGHT HERE - youtu.be/MQSouZpzsXo
JamesKryack retweeted
Our crew on the @Space_Station caught a glimpse of the @NASAArtemis II crew as they re-entered the atmosphere from their journey to the Moon! We first saw a bright light and a trail as the service module burned up. We didn’t see the Orion capsule itself as it re-entered, but we saw the wispy trail it left behind in the upper atmosphere. Overjoyed that our friends are safely back on Earth after their awe-inspiring mission!
One small step, one giant leap; now it's time to find our stride.
Replying to @NASA
Welcome home Reid, Victor, Christina, and Jeremy! 🫶
The Artemis II astronauts have splashed down at 8:07pm ET (0007 UTC April 11), bringing their historic 10-day mission around the Moon to an end.
A new milestone for humankind: The crew of Artemis II are now the farthest any human has ever travelled, reaching a maximum distance of 252,752 miles from Earth.
This surpasses the previous record set by Apollo 13 in 1970 by about 4,102 miles.
JamesKryack retweeted
I’m not asking you, I’m telling you.
Take a moment and listen to this 81 second response from Victor Glover after being asked if he had any thoughts leading up to Easter.
I don’t quite think it can be overstated how perfect this crew is for the job.
JamesKryack retweeted
HOMIES DATE NIGHT TOMORROW 10 PM CST
@AkiAndFam @JamesKryack and myself will farm loot and take a crack at CRYO! join us for the chaos

























