Raised by MicroHobby. Reignited by SGDK. Building the games ten-year-old me dreamed of. C++, retro gamedev & cross-platform engines.

Ayamonte - HUELVA
Joined January 2024
What happens when I combine everything I know about programming and the Mega Drive, a LOT of patience digging into technical challenges, some vibe coding, and cutting-edge AI? What seemingly impossible game could we port to a stock Mega Drive without enhancement chips? The graphics and performance still need work, but I've already managed to play through the entire game from start to finish without a single crash! Can you guess the game from these screenshots?
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Just added an MIT license to an old abandoned repo of mine. It's in a very early, rough state (almost embarrassing to share the code), but someone asked me today if they could use it… so here it is, free for anyone who might find it useful: github.com/realbrucest/Mega-…
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Version 1.1.0 released for Windows, macOS & Linux! (both steam & our own site) You can read more about the changes here: twoblackcatsgames.com/blog/v… Thank you very much!
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Just released the first version of the editor. It's *Extremely* WIP yet, with features being implemented. Feedback and retweet is appreciated :) paspallas.itch.io/bonesmith
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Messing around with Mega Drive again after a few years — built a little web tool to design scanline copper-bar effects (CRAM/H-INT) visually instead of hand-tuning tables 🕹️#segagenesis #megadrive #gamedev #retrodev #16bit #SGDK
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Presetamos una demo de un port del grandísimo SUPERTRIPPER de Amstrad CPC y MSX de Indescomp, año 86. con algunos extras, pero esperamos tenerlo acabado pronto. playonretro.itch.io/supertri…
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RT @GrimfelOfficial: Resident Evil 2 Sega Saturn port (prototype) is now live! 🧟 LINK: drive.google.com/file/d/1nWY… Native Saturn controls, co…
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Progress on the Resident Evil 2 Saturn port: In this build: I managed to get all intro cutscenes working, car fire animations, zombie sfx, collision and blood fx, gun sounds, Kendo's FMV scenes with cinepak (thanks to a few of you recommending that route), ammo pick up. Door scenes are also in. You can see where the glitches are well these will be ironed out. Also once everything is in I'll make Leon and the NPCs model more upscaled we'll see what we can get away with. Just want to say a massive thanks to the Sega community for the support. This project is going better than I expected. Saturn's memory limitations are real but its surprising how easy it is to find workarounds to this.
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Queda oficialmente liberada la demo del gran #Darkula de nuestro @locomalito y @Gryzor87 . Programada por el gran @MoonWatcherMD y testada por Rubén Vaquer. Un nuevo juego para la eterna #MEGADRIVE . Dadle duro: playonretro.itch.io/mega-dar… #MEGADRIVE #GENESIS #HOMEBREW #SEGA #16BITS
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Liberamos nuestro último juego para SEGA MEGADRIVE/GENESIS. El divertido Megabox Reloaded. Podéis haceros con una copia física en hobbyretro.com . Espero que lo disfrutéis  playonretro.itch.io/megabox-…
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Que bueno!!! Maldita Castilla en las grandes consolas de SEGA. Enhorabuena @PlayOnRetro @Locomalito
Hemos creado un pequeño blog episódico, para ir explicando la historia de estos ports e ir informado del progreso, fecha de la campaña, etc. Esperamos que os guste :) playonretro.com/maldita-cast… @Locomalito @Gryzor87 @PaspallasDev @Fransouls @PorBruce
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youtu.be/UEbnIvnWkQA Nuevo vídeo con mejoras jugables, gráficas y sonoras de nuestro #MalditaCastilla para #Megadrive #Genesis de @SEGA . Puro 16 bits para un juego de PC creado por los geniales @Locomalito y @Gryzor87 . Jugable en Gamescom gracias a @DragonBoxShop :)
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Well, it looks like I'm finally fixing the game's slowness issues. Thank you so much for the tips from @MigueDrive and @PorBruce for connecting me with him (Is that how you say it in English?)
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So my engine inspector thingy is starting to get really useful. Still not complete but I know where to put optimization efforts now. I focused mainly on engine features and tooling until now so there's a lot of headroom for improving performance. #MalditaCastilla #Megadrive
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Estaba tardando en caer ... a ver ahora hasta donde llega. Por esta parte seguimos dándole estopa a la N64, que la verdad es que me hace especial ilusión estar precisamente sacándole chicha en cierto modo como si fuese una suerte de Saturn con particularidades y virtudes extra.
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This is what they are taking from us. 💔 Guys, the industry is doing everything it can to kill physical games... I refuse to let go.
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Sad about Sony ditching discs? Well, now is the time to get yourself a Sega Mega Drive! The homebrew market is buzzing right now with increasing numbers of releases! You probably think I'm joking, but screw the concept of owning nothing 😀 #GameDev #SegaGenesis #MegaDrive
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#FanhunterMuseum 2016. Commission Mundodisco. #TerryPratchett
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