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RedGamingTech retweeted
Some information about the upcoming DDR6 standard:
- memory chips going from 16-bit to 24-bit interface
- CPU memory interfaces typically 192-bit
- PAM4 signal protocol (unlike LPDDR6)
- CAMM2 form factor instead of UDIMM and SODIMM
3dcenter.org/news/ddr6-speic…
RedGamingTech retweeted

Shinobi602@shinobi602Oct 25
🇺🇸
United StatesConnected via United States Android AppAccount-level information, not a live location or per-post device.
Tomb Raider: Legacy of Atlantis | New Gameplay
Coming February 12, 2027
#TombRaider #PS5 #Xbox #NintendoSwitch2
Up now for all, is a slice of my complete QSSR vs PSSR2 vs IGTI vs FSR 3: Image Quality & Performance Cost Breakdown and Analysis.
Here I pit QSSR against ITGI to test how good it really is for PS5's lifespan.
NXG Technical Review
youtu.be/mBbiELIYW4Y?si=ygBj… via @YouTube
RedGamingTech retweeted
Replying to @opinali @AncientGameplay
plethora of FSR 4 implementations
👇
forums.anandtech.com/threads…
RedGamingTech retweeted
The new METRO Redux Next-Gen Update for METRO 2033 and Last Light has support for DLSS 5 and Super Res! 👍
RedGamingTech retweeted
The Legend of Zelda Ocarina of Time remake Hyrule Field and Castle Town gameplay from Famitsu!
RedGamingTech retweeted
NEW SWITCH 2 NEWS🚨
It's been confirmed that the first Nintendo Switch 2 ROMs are being dumped as we speak.
The image shows a datamine of the Duskbloods beta ROM.
Little by little, ladies and gentlemen, but it's finally begun.
Credits for the MK World Datamine
RedGamingTech retweeted
Eternal Darkness has escaped the GameCube. The 2002 horror classic now has an unofficial native PC port with 4K, HDR, widescreen and modern controls. It runs on Windows, macOS, Linux and Steam Deck. #EternalDarkness #RetroGaming generationamiga.com/2026/10/…
RedGamingTech retweeted
Mike Morasky, a developer from Valve, directly mentioned HLX (rumored to be Half-Life 3) during his Q&A session.
RedGamingTech retweeted

Shinobi602@shinobi602Oct 22
🇺🇸
United StatesConnected via United States Android AppAccount-level information, not a live location or per-post device.
Valve composer & sound designer Mike Morasky seemingly slips up & mentions "HLX" in a Q&A conference:
"...Deadlock has its own version of HDR, HLX has its own"
▶️vimeo.com/1234454770
HLX is the rumored codename for a new Half-Life game or Half-Life 3 according to dataminers
RedGamingTech retweeted
🚨FIRST EVER KERNEL BYPASS FOR
14.00/14.10🚨
Uncovered internal capability check bypasses in kernel handlers today. When targeting self (PID 0), sys 637 skips capability gating and writes a 64-bit value straight into kernel structures.
Easily the biggest breakthrough yet!
Half-Life 3 re-re-re-confirmed: A Valve dev just said 'HLX' out loud pcgamer.com/games/fps/half-l…
RedGamingTech retweeted
🔥 PS5 14.20 USERLAND EXPLOIT CONFIRMED 🔥
Userland entry point popped on 14.20 firmware! Remote Lua Loader successfully executing payloads live with FTP server listening on port 1337.
RedGamingTech retweeted
SCOOP: Major U.S. banks are detecting unauthorized third-party AI agents inside customer accounts, including some attempting to take actions that appear to be independent of user instructions, sources told Axios.
The findings have alarmed banking executives, who are racing to restrict access to their systems as AI moves at a velocity faster than financial institutions can respond, multiple industry and bank executives told Axios.
Several banks are now preparing for worst-case and even “day after” scenarios, including how to rapidly secure or restore customer accounts if things go wrong, the people said.
Several bank executives told Axios they're struggling to distinguish between human users and AI agents. One executive said banks also struggle to determine whether agents are authorized by customers or potentially operating without their permission, more akin to rogue agent behavior.
Read my latest for Axios here: axios.com/2026/10/22/ai-agen…
RedGamingTech retweeted
BREAKING: Major U.S. banks are detecting unauthorized third-party AI agents operating inside customer accounts, with some agents attempting to take actions that appear to be independent of user instructions, per Axios
RedGamingTech retweeted
🚨PS5 14.10 KERNEL PANIC DISCOVERED🚨
While testing native userland thread execution via syscall 430 (thr create) passing malformed configurations triggered a repeatable kernel panic (system crash)
Experimenting on this repeatable crash can lead to enable memory corruption.
RedGamingTech retweeted
SONY PATCHED THE PS5 IN 2 DAYS. HACKERS BROKE IT AGAIN IN 8 HOURS.
Today’s PS5 firmware update, version 14.20, is already compromised. A hacker known as master_s9 just showed off an exploit for the brand-new firmware.
The timeline:
→ An exploit was demonstrated on firmware 14.10
→ Sony rushed out 14.20 two days later and closed the hole
→ Hackers cracked the new version in just 8 hours
Sony is clearly trying to patch vulnerabilities fast. It didn’t matter.
Every locked-down console eventually gets opened. The only question is how long Sony’s security can hold, and right now the answer is less than a day.
AMD claims HUGE frame pacing improvements to FSR Frame Generation.
overclock3d.net/news/softwar…
























