I love old hardware, especially the #c64. Creator of #Pas6502 (Pascal to 6502 compiler) and #miniMIKE (#c64 game). Links: https://xitter.cf/t.co/Szvv07vPs6

Tasmania, Australia
Joined August 2014
syntax error soft (Paul Nicholls) retweeted
Some testing on real hardware today 👀 ZERO is a mode 7 racer for the Game Boy Color. #screenshotsaturaday #indieDev #gameBoy #fzero #pixelArt #gbstudio
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syntax error soft (Paul Nicholls) retweeted
Here's the full launch trailer for Beep's Escape, featuring the waterfall animation, jumping fireballs and explosions, and a genuine loading screen, all fully ZX Spectrum compliant. Enjoy!
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syntax error soft (Paul Nicholls) retweeted
The little struggles... picking up coins or other things (& hence erasing the sprite correctly on all 4 buffers) when they are only partially visible at the left edge of the viewport... was pretty challenging. Also, no more preshifted tiles but on-the-fly shifting while plotting
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syntax error soft (Paul Nicholls) retweeted
So clever.
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syntax error soft (Paul Nicholls) retweeted
I'm such an idiot. In all the excitement I forgot to promote Beep's Escape. So if you fancy playing a humorous little adventure game where you help a little robot escape captivity - in a graphical style that is faithful to the ZX Spectrum graphics - check it out!
All the noise about AI in games and all the slop in Steam's Next Fest has gotten me feeling a bit meh about making games again. When I was making Beep's Escape it felt magical. Not so much now. Might go back to drawing retro textures for a while. It feels like a safer space.
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syntax error soft (Paul Nicholls) retweeted
#SuperPolyGrandPrix update. Now finished ULTRA LOW settings for Retro vibes! These will be made public in next weeks update 🫶🏁
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syntax error soft (Paul Nicholls) retweeted
Two big updates to Image Search for C64 OS. It can now handle WebP image format. And, it can now handle huge source image resolutions. It used to be limited to 2500x2500, here it’s showing a 5584x2939.
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syntax error soft (Paul Nicholls) retweeted
Coming to #C64DevMachine PRO version sees a 100 lesson teaching programme to teach you 6502 on the #C64
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syntax error soft (Paul Nicholls) retweeted
Oh, it's finally officially announced. Here's what I've been working on the past year. Really proud of the work I've done on this, and learned a tonne! youtube.com/watch?v=CL36wpvg…
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syntax error soft (Paul Nicholls) retweeted
\o/ WOLF is reviewed in the latest RetroGamer \o/ 🐺🍻 #GameBoy #indieDev #GBStudio #retrogaming #GBDK2020 @RetroGamer_Mag
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syntax error soft (Paul Nicholls) retweeted
Top selling #c64 tools on itch just now.
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syntax error soft (Paul Nicholls) retweeted
I've made 6 open-source @godotengine projects perfect for as a base for your first or next game. Completely human-made and easy to understand code & comments. All visuals and sounds included, CC0! kenney.nl/starter-kits
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syntax error soft (Paul Nicholls) retweeted
ZERO update:💨 - Gotta have a 'How to Play' screen Must be getting close now🤞 #indieDev #gameBoy
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syntax error soft (Paul Nicholls) retweeted
SpecForge New Feature: 🧬Generators🧬 An enemy-spawning generator that spits out other characters until it is destroyed! Try it at spectrumnez.com/specforge
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syntax error soft (Paul Nicholls) retweeted
SpecForge 1.05 is out. New feature.... 🎭Sprite Masks!🎭 Make your player stand out with a sprite mask! See the Before and After video below showing both colour options too! You can use a 1 or 2 pixel auto-mask or define your own!😎
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syntax error soft (Paul Nicholls) retweeted
Mushroom Soup ZX Spectrum 128K Published by Ottersoft in 2024 A rather cool platformer this. Very well designed indeed. Collect the mushrooms and avoid the bad guys, get to the green exit !! 😄👍🕹️ #retrogaming #zxspectrum #homebrew #gaming #games #njenkin
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syntax error soft (Paul Nicholls) retweeted
Next machine DAAD will support... SAM Coupe!
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syntax error soft (Paul Nicholls) retweeted
A new learning tool for the #commodore64 fans who know a bit of basic and would like to see what that could look like in #assembly polytricity.itch.io/basic-to…
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