level 33 No sleep untill the check point. PLAYSTATION 5 PRO & SWITCH

Joined December 2025
Fuck it, ima say it..... @remedygames might have actually created one of the most innovative open world designs we've seen in the last 3 generations. I'm not even trying to gas it up, but it genuinely feels fresh. Normally, you go into an open world and know what's what. You've done it 100x before. You learn the map, follow the paths, climb the towers, clear the markers. Rinse and repeat. But CONTROL RESONANT is different. Once you unlock your traversal abilities, the entire world starts to change. Places you thought you understood suddenly become something completely different. You're not just moving through the environment anymore; you're using your abilities to rethink how you navigate it. You can look up, look across, or look down and suddenly realise there's an entirely different route or layer to explore. Areas aren't just flat spaces with a few collectibles scattered around. The verticality, the geometry and the traversal all work together to make exploration feel like solving a puzzle. And that's what makes it so special. Your progression doesn't just make you more powerful. It changes how you see and experience the world itself. Even when you think you've finished exploring an area, look up or side to side and flip the whole thing on its head. Quite literally. This isn't just visually amazing. It's an outright mind boggling sucker punch to the current standard for open world design. Remedy might genuinely have changed the game !! #control #controlresonant
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Then you'd be lying... Even if it isn't $500M, then more realistically, you're looking at $200M to $300M, including marketing... which was bare minimal, by the way. There is no way Xbox is undercutting the majority of the industry when it comes to development costs. South of Midnight was estimated to cost around $100M, and when you take into account scale, production, tech and everything else... South of Midnight was barely half the game Gears E Day shaped up to be. @XBOXTIMDOG you are tripping over himself and making shit up as he goes along, especially when he knows impending bad news is about to drop. Nearly everything he has said has either been a mix-up of words or has been straight up disproven. You guys need to wake up and stop paying attention.
It’s coming out about Gears E Day trilogy but remember I said they were moving ahead with sequels What if I told you the 500m was for all three games lol You ok @TheRedDragon 🤡?
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Daddy milky !!
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🤣🤣🤣 why is this so funny
I remember one time some old ass man on Twitter said he was gonna send his cousins to my house to “pack me up” over video games. I’m a 5’2 woman 🤣🤣. Thats why I don’t take yall serious lol.
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Lol they aint here begging XBOX to buy new IPs whilst watching them kill the IPs they hyped up. Disgusting behavior.
Arkane Studios has until November 13 to find a buyer with several forms of takeover under consideration. Their ‘BLADE’ game “is nearing the end” of production with one rep saying it “would be a monumental waste” if it went unreleased. (Source: gematsu.com/2026/10/report-a…)
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There is not a single studio under XBOX that can handle the Mass Effect franchise. There isnt even one under Playstation. So all of you need to stop dreaming up ballshit scenarios.
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Between MASS EFFECT ANDROMEDA, ANTHEM and DRAGON AGE: THE VEILGUARD... I ain't going to act even slightly surprised that BIOWARE got shut down. If we're being real, there was no real faith left to have in Mass Effect 5 either. It's sad to see, but BioWare had become insanely unreliable, promising gamers the world multiple times, damaging the reputation of two beloved franchises and failing to deliver on a new IP that had more promise than the majority of others. It was inevitable.
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Outrageous but I think we all see this coming.
BREAKING: Electronic Arts is cutting 400 jobs and shutting down BioWare, the legendary development studio behind Dragon Age and Mass Effect. bloomberg.com/news/articles/…
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When @WWCOG_Podcast runs to him bedroom window at night and catches me butt naked trying to escape over his fence.
Mysterious 'humanoid predator' lurking near US border could be from another dimension, UFO investigator claims trib.al/n7kZ6Rn
Readers added context they thought people might want to know
Jaime Maussan claims of a mysterious 'humanoid predator' near Juárez lack any official confirmation; local authorities report no incidents or attacks. Maussan has promoted prior hoaxes including debunked 'alien' mummies assembled from bones and glue. laopcion.com.mx/juarez/descart… en.wikipedia.org/wiki/Jaime_Mau… elpasotimes.com/story/news/loc… dailymail.com/sciencetech/ar…
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Does this mean Tesla cars will be moving to USB C to charge ?
Have to give the EU regulators credit where it’s due for making all Apple products use USB-C
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Some one get this hoe to un-mute me so I can call him out on more of this ballshit.
Callllllllllled iiiiiiit
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I honestly don't think the PlayStation 6 crosses the $1,000 mark. People keep comparing it to Xbox's next gen position, but they aren't reading between the lines. Asha and Booty are in full PR overdrive, trying to sell confidence while Xbox is still trying to figure out what it actually wants to be. Phil and Sarah's next gen vision isn't going away. It's gone way too deep to suddenly backtrack. Going by Asha and Booty's comments, it feels like they're scrambling to put out something the mass market can actually buy into, instead of a handful of niche devices built around a vision that never really resonated with the core audience. The exclusive incentive is a ship that's long sailed for Xbox. Game Pass has gone from being the future to feeling like they are constantly scrambling to rework it and make it viable. Buying up major publishers backfired. Instead of strengthening Xbox's identity, it ended up damaging the studios that created Xbox's identity. Then there was the hardware messaging. Teraflops became the selling point, yet a weaker system ended up outperforming it where it mattered most. Now Xbox feels stuck in limbo, caught between PC, cloud, handhelds, and consoles without a clear identity that pulls the mass market in. Xbox isn't going to be saved by Asha. People need to wake up because, to me, the leadership is practically telling us the brand is in turmoil, and it doesn't look like that pressure is only coming from inside Xbox. Both Asha & Matt consitently seem to be contradicting each other.
Pricing of the next-gen consoles as it stands right now. PlayStation 6: $1000-1600 Xbox Helix: $1200-1800
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Yeah, but I'm also happy these games are losing their relevancy... I'll give COD credit for still trying to tell a story, the good and the bad. But putting aside sports games, which will always have some sort of place, these other franchises have kind of run their course. COD just lives in the shadow of two generations ago, while Fortnite has become a mass marketing model for other IPs. It's all slow deaths, but inevitable ones.
I genuinely feel bad for people who only experience Fortnite, CoD, sportsball games every single year.
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She woke up and wanted to watch Daddy play some Control Resonant !! ❤️❤️
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Abit of what might be a controversial take... I love Control Resonant and the world Remedy has crafted, but and this is a BIG but... As fun as it is exploring the world, it becomes very tiresome after a while. I feel like it needed a more linear approach, similar to something like The Last of Us, but not quite as contained. That way, it could have maintained its open spaces while streamlining its storytelling. Everything feels way too segmented, and the freedom in its storytelling ultimately becomes its biggest weakness. It's way too layered for its own good, separating plot points that would feel far less confusing if they were brought together into one more cohesive narrative, rather than branching off in so many different directions. Remedy could have kept most of the meat, cut down the exploration by a good chunk and designed activities that felt less like chores. It's an amazing world that kind of bogs itself down, and at this point, I just want to B line the story. #control #ControlResonant
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I think we all need to prepare ourselves for the week before GTA 6 launches, when Xbox fanboys disappear from here and start raw dogging Best Buy and Amazon in the hopes of selling out the system, just so they can come back here and spin a narrative of... "We told you Xbox is the home of GTA 6." 💀
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If you start off with an impression like this, then you're nothing more than a tourist using clickbait clout to farm engagement. Nobody cares what platform you prefer. A platform should never be a deciding factor in how you judge a game, and pretending otherwise says more about you than it does about the game itself. @mrpyo1 you remain a fake ass bitch.
I beat Gears of war E-day! From someone who usually prefers PlayStation: - Amazing action through the whole game - Good story, very good prequel to show what started it all. But not much focus on characters imo - I like the variety in weapons - Graphics wise it looks very good - PC specific issues where the game has to be restarted or it crashes every hour - I like the semi open world section, not too big and makes it fun to explore a bit without overdoing it - Great audio design and satisfaction when using the guns - Some achievements are broken 😢 Overall a very good game! I really hope we get more gears of war games in this level (outside of the bugs etc)
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Me after Episode 7 of CARRIE
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Looool no fucking way
Well that didn’t last long lol
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CARRIE 9/10 I honestly did not know how this was going to be portrayed. I mean, taking anything from Stephen King and adapting it faithfully, or in a way we fall in love with, is always going to be hit or miss. Especially with an adaptation that has always been polarising. With the few movie adaptations it's had, bringing it to a series was always going to be a bigger and riskier challenge, even with Mike Flanagan at the helm. Carrie was always a relatively contained story when it came to its central character, but with a much larger world surrounding her. The novel's structure was more like a jigsaw of events that came together to tell the overall story rather than a straightforward narrative. While the movies captured much of its emotional tragedy and social cruelty, a series offers Flanagan the opportunity to explore that wider world in a way a film simply doesn't have the same room to do. Mike Flanagan's vision still ultimately follows the familiar premise, but instead of containing it to a single character, he delivers a much broader visual representation of the world surrounding Carrie and how it influences her story. It was a risky move bringing it into modern times, which luckily pays off and overdelivers. We're not constantly placed in Carrie's shoes. Instead, we're often flies on the wall, witnessing everything unfold and seeing how the actions of those around her shape the person she becomes. The most interesting thing here is that the horror doesn't just lie in Carrie's coming of age story or her destructive path at the end. The real horror lies within the complete reality of the world we currently live in. All of it is too close to home. From social media, bullying and puberty to wanting to fit in and the things we'll put ourselves through just to be present in the moment. Mike Flanagan does an incredible job of letting the characters drive the story, with their actions shaping the world around them. This creates strong subplots that don't get lost in the noise, with even the smallest character portrayals contributing to the wider story. Everything has meaning, and the individual threads come together beautifully as we approach Carrie's final moments. Summer H. Howell's casting as Carrie isn't visually book accurate, but it sure is perfect casting and an overdelivery of performance. Moment to moment, you're constantly resonating with the character through her highs and lows. You feel her innocence from the moment you meet her and dread her first day at school, not simply because we know where the story is going, but because we recognise the reality of someone like her entering such a hostile and brutal environment. Even in her moments of happiness, you're left hoping only the best for Carrie. What really carries this series is the fact that Flanagan doesn't rely on simply retelling the story. He opens by showing us the ending we already know we're going to get, but delivers little twists and turns that differ from the original story, leaving the gates open for more stories to be told with Carrie. This could have been a complete failure, but the changes are genuinely welcome. I hope we get a series that further explores Carrie, the newly introduced characters and the plot points that could build an even more captivating world. My only gripe with this show is that episode 7 has some sloggy moments that take the momentum away from the overall story. I felt we could have benefited from a beefier final episode to bring everything together, rather than losing some of that momentum so close to the finish line. Overall, it's an amazing show that brought tears, laughs and hard hitting moments that felt lived in, with some of the most interesting character development I've seen in a recent show. @flanaganfilm @StephenKing @PrimeVideo let's keep this ball rolling!! #Carrie
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