Ignarts (@ignartsdev) header
Ignarts (@ignartsdev) profile picture

Mobile developer · React Native, Expo & Kotlin. Game dev background with Unity. Sharing what I build, debug and learn ↓

Joined October 2020
Ha estado genial la @hackspain26. Con ganas de repetir!!🔝
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I’ve been playing #BlasphemousII again to mark its anniversary, and every time I play it, I still think it’s a masterpiece from @TheGameKitchen.
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I tried the demo for @dktagame Don't Kill Them All, and I think I'm going to be really, really hooked when it comes out... #indi #gamedev
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I just started playing @souldiersgame (had it on my list) and the aesthetics, controls, and gameplay have totally hooked me. An amazing #Metroidvania! Highly recommended!!! #GameDesign #VideoGames #IndieGame #PixelArt #Gaming
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SMITE 2 is finally here! I've been waiting for this, and it looks incredible. 🔥 Can't wait to jump in! #SMITE2 #Gaming
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🚀 My portfolio is live! 🌐 Check it out: ignarts.dev 🎮 Includes the 2 games I’ve worked on so far. More updates coming soon, including a possible blog! #GameDev #Portfolio #Unity #csharp
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SPOILER!!! And after a couple of hours I managed to defeat Cronos with this build (I've been trying a few things and it won't even be a decent build but well, it worked for me) #HadesII is a great game even in early access. Nice job from @SupergiantGames #HADES #games
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I have created a minimap so you can know where the other players are, your position and where to find healings. #Unity #unity3d #gamedev #gamedevelopment #gamedevs #multiplayergame #videogames
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I have set up a system to recover health by spending coins. The healing zone has cooldown and a maximum amount of health to heal, as well as a value to determine how much and how often a player can be healed. #Unity #unity3d #gamedev #gamedevelopment #multiplayergame #gamedevs
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I have created a respawn system so that when a player is defeated, that player can continue the game by appearing at another point on the map. #Unity #unity3d #gamedev #gamedevelopment #multiplayergame #gamedevs
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I have worked a bit on gameplay issues such as creating spawn points, having the camera follow the player and having the name appear on the player. I've already got the trick to replicate things on the server and clients. #unity3d #multiplayer #gamedev #gamedevelopment
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I have already controlled the situations in which the server can be closed (manually or by mistake). Now, when you are playing on a server and it closes, the client will be sent to the Main Menu. #unity3d #gamedev #gamedevelopment #gamedeveloper #unitydevelopment #Videogame
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I have continued to work with the client connection and disconnection systems in @unitygames . I have managed to create a system to approve connections (for example to detect that the player's name is correct). #gamedev #gamedevelopment #unity3d #multiplayer #Videogame
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The system to create games with Code and be able to join them is already working (the interface is horrible but I'll have time to make it pretty😅). Things are going well and I'm quite happy with what I'm learning. #unity3d #multiplayergame #gamedev #gamedevelopment #videogames
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