Jacob Van Meter (@jacobvm04) header
Jacob Van Meter (@jacobvm04) profile picture

robotics/ai research | unc dropout | prev @plasticlabs

San Francisco, CA
Joined April 2023
Photo by Jacob Van Meter (@jacobvm04)Photo by Jacob Van Meter (@jacobvm04)Photo by Jacob Van Meter (@jacobvm04)Photo by Jacob Van Meter (@jacobvm04)Photo by Jacob Van Meter (@jacobvm04)Photo by Jacob Van Meter (@jacobvm04)Photo by Jacob Van Meter (@jacobvm04)Photo by Jacob Van Meter (@jacobvm04)Photo by Jacob Van Meter (@jacobvm04)Photo by Jacob Van Meter (@jacobvm04)
when LaMAria was introduced a year ago, Meta's closed-source Aria SLAM was far ahead of academic systems. one year later, we've surpassed it in 3/5 categories: medium, long, and low light. here's what closing that gap looks like:
wow @jacobvm04 and i just took first place on one of robotics’ hardest problems. machines knowing where they are in the world. slam dunk.
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Jacob Van Meter retweeted
I just checked the current LaMAria leaderboard. The gap to Aria's SLAM is much smaller. All methods in the sceenshot except Aria's SLAM are posted within one month. Wild. #SLAM #VIO #LaMAria
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Jacob Van Meter retweeted
Jev harness for robot navigation
Building a new harness to control robots with TypeSafe AI Jev and Cloudflare Clairic. Prompt "Go to the kitchen and find the stove"
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faith is all you need
interpretability might be the most important scientific problem in the world right now, as I don't think we can solve alignment if we don't know what we're building. I think I have good news about it. I co-authored early work in mechanistic interpretability at OpenAI and came away pessimistic, because neural networks appeared to fold into arbitrary tangled knots. years later, I started openai's first large-scale automated interpretability project, finding about 2% of neurons legible with the primitive tools we had with modern agentic tools and a much closer look, the picture looks totally different. the vast majority in models up to trillions of parameters are legible, and their circuits beautiful. many famous examples of tangled neurons turned out to be misunderstood. The roadblocks I expected mostly aren't there. I now think ambitious interpretability will be solved by the time we need it most, and possibly quite soon, as automated scientists keep improving. it may be a bitter lesson for interpretability: the simple thing, at absurd scale, works already-clean.goodfire.com/
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working on this
This is the real gpt 3 moment for robotics by the way. Astra has essentially perfect vision. What’s left is latency (gpt 3.5 moment). Once that is solved, we can just rl on a bunch of robotics tasks.
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Jacob Van Meter retweeted
Coding Agents like Codex and Claude Code can now orchestrate physical robots.
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when a RL researcher does SFT for you, it is a sign of great respect in their culture
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Told a friend I did RL but not for LLMs and he said “not that weird shit with Atari” 😭
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Jacob Van Meter retweeted
i asked claude(.)ai about a coffeeshop. it sent my full name, my employer, and my bank security answers to a malicious attacker. no code execution or weird MCPs. writeup below.
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Learning from human interventions is underrated, it’s crazy how small of a dataset you need if it covers the right distribution
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Actively modulated mocap markers 👀
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Zero shot sim2real went surprisingly well :)
it's crazy how robust rl policies can be if you design the training to scale and use proper dr/sensor noise augmentation. trained this 2d lidar point nav policy locally at 1m steps/s and it is very robust
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it's crazy how robust rl policies can be if you design the training to scale and use proper dr/sensor noise augmentation. trained this 2d lidar point nav policy locally at 1m steps/s and it is very robust
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try out the policy for yourself in your browser fastnav.jacobvm.com
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Jacob Van Meter retweeted
MacOS is the future
wrote a metal batched rendering backend for genesis (@gs_ai_) after spending too much money on gpu rentals to mess around with robotics sims, now I can finally run visual rl experiments on my laptop at >40k fps!
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wrote a metal batched rendering backend for genesis (@gs_ai_) after spending too much money on gpu rentals to mess around with robotics sims, now I can finally run visual rl experiments on my laptop at >40k fps!
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trains cartpole balancing from pixels in a matter of minutes!
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code coming soon :)
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Jacob Van Meter retweeted
Interesting result: using DINOv3 as the front end to my drive-to-goal ACT policy made it robust to situations where the target is outside the camera’s FOV
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