Oddur Magnusson (π±) retweeted
I'm gonna spell this out because this issue is deceptively subtle:
1. The Steam client and infrastructure is somewhere between "not that hard" and "trivial". It's a download service attached to a payment processor with a smattering of services on the side. Cloud providers handle all the infrastructure these days.
2. Steam takes 30% of gross revenue; ostensibly for the privilege of using these services, but in reality it is purely to get access to the massive Steam userbase.
3. Steam users love Steam and having their whole library in one place. It works. It's dependable. It has sales and cards and achievements, oh my!
4. PC developers have no option but to distribute through Steam or lose the vast majority of sales. Not releasing on Steam destroys the business model.
5. Therefore, no amount of competition will ever unseat Steam. People post-hoc rationalize this with memes about how gracious Gabe is. And how brilliant their services are. But realistically, no avid Steam user wants other stores to succeed.
The mere existence of other stores risks splintering their precious collection. They are "all in" on Steam. Invested.
Even if an alternative were objectively better, by whatever metric you care about, it would still be of no interest to Steam users. They would in fact find it to be a problem and a threat to their investment.
Competition in this space is not only uninteresting to most Steam users, it's actively denigrated!
The CONSEQUENCE of this situation, is that 30% of all gross revenue is siphoned out of the PC games industry into a black hole.
It doesn't recirculate into studios.
It doesn't pay any bonuses.
It doesn't fund any sequels or DLC.
This is a particularly insidious tax because it's well hidden. It's a second order effect. Most Steams users don't know, and the few that do never consider the aggregate effect this has on their favorite hobby.
It's undeniable that, at this point in history, Valve could EASILY lower the distribution fee while maintaining healthy margins. But they don't have to.
Users are locked into Steam and therefore developers are stuck paying 30% of gross revenue to Valve.
The irony is that Steam users, the very ones maintaining this unbreakable stalemate, would benefit the most from a better financed game development ecosystem.
I don't think this is fixable. It's just sad.
It's really sad that the games industry is drained by a 30% tax on gross revenue.
You could vibe code a Steam alternative in a week. Cloudflare egress is basically free.
The industry is in desperate need of a distribution platform that allows developers to keep their revenue.
Networks effects and the fanatic obsession with "muh Steam library" will make this very difficul.
But if devs could actually keep their earnings, we'd have a greater selection of better games and far more financial success stories.
Readers added context they thought people might want to know
Steam calculates its revenue share on net revenue after adjustments for refunds, chargebacks and taxes, not gross revenue. It funds Steam's platform services and infrastructure including distribution, Workshop, multiplayer tools, cloud saves and discovery features.
partner.steamgames.com/doc/finance/paβ¦
partner.steamgames.com/doc/finance/taβ¦
partner.steamgames.com/doc/features
How do you defend against eMudhra-like incidents? Certificate pinning!
Pin your clients to an approved CA's public key, e.g., @letsencrypt 's root, and reject TLS chains that don't validate against it.
Now a compromise of an unrelated CA can't impersonate your servers. Voila.
Oddur Magnusson (π±) retweeted
hyperfine 2.0 is out now! It includes support for alternative performance metrics like peak memory usage, CPU cycles, and more.
Oddur Magnusson (π±) retweeted
Weβve lost an icon. Margaret Hamilton, a computer science pioneer best known for her work at MIT leading development of the flight software for the Apollo missions to the moon, has died at 90. Read about her legacy via MIT News: news.mit.edu/2026/margaret-hβ¦
Oddur Magnusson (π±) retweeted
I just released mold 3.0.0! This is the first Rust version of mold, rewritten from C++ with performance on par with 2.42.1. The goal of mold 3.x is to close the remaining GNU ld compatibility gaps and make mold the default linker in Linux distros. github.com/rui314/mold/releaβ¦
I've been experimenting with using @rustlang to write high-performance code inside @unity, with pretty good results.
Wrote up my findings here: oddur.me/posts/native-rust-iβ¦
TLDR: you are leaving perf on the table by not.
And we're only getting started...
80.lv/articles/this-new-24-7β¦
A world that never stops, not resets: @seedmmo π±
massivelyop.com/2026/07/30/fβ¦
Oddur Magnusson (π±) retweeted
Today, Avesta opens.
Nine years of building. One persistent, entirely player-run world.
SEED β from our portfolio company @KlangGames is live in Early Access right now.
Get in: seed.game π·
Oddur Magnusson (π±) retweeted
10. Learn Rust
Millennials, it's time to choose your midife crisis
1. Date a 23 year old
2. Quit drinking and become insufferable about it
3. Double down on drinking
4. Train for a marathon nobody asked about
5. Have a panic baby (with wife you hate)
6. "We're opening the relationship" (she bangs)
7. Get divorced
8. Get diagnosed with adult ADHD/autism
9. Niche side quests like rock climbing, hyrox, gardening, handstands
Yesterday: what happens while youβre away.
Today: why SEED has no pause button. βΈπ«
Log off, and Avesta keeps living, which means real consequences. Our Game Director on why we refused to freeze the world π
seed.game/news-from-avesta/Sβ¦
Pre-order β seed.game/preorder
Summer Game Fest recap: we walked in with a booth, walked out with THREE Best of Show wins. π
TechRadar called SEED βthe most revolutionary life simulator since The Sims.β
Early Access July 21 pre-sale is live now
seed.game/preorder
#SummerGameFest #lifesim #MMO #SEED






















