Oddur Magnusson (🌱) retweeted
I'm gonna spell this out because this issue is deceptively subtle:
1. The Steam client and infrastructure is somewhere between "not that hard" and "trivial". It's a download service attached to a payment processor with a smattering of services on the side. Cloud providers handle all the infrastructure these days.
2. Steam takes 30% of gross revenue; ostensibly for the privilege of using these services, but in reality it is purely to get access to the massive Steam userbase.
3. Steam users love Steam and having their whole library in one place. It works. It's dependable. It has sales and cards and achievements, oh my!
4. PC developers have no option but to distribute through Steam or lose the vast majority of sales. Not releasing on Steam destroys the business model.
5. Therefore, no amount of competition will ever unseat Steam. People post-hoc rationalize this with memes about how gracious Gabe is. And how brilliant their services are. But realistically, no avid Steam user wants other stores to succeed.
The mere existence of other stores risks splintering their precious collection. They are "all in" on Steam. Invested.
Even if an alternative were objectively better, by whatever metric you care about, it would still be of no interest to Steam users. They would in fact find it to be a problem and a threat to their investment.
Competition in this space is not only uninteresting to most Steam users, it's actively denigrated!
The CONSEQUENCE of this situation, is that 30% of all gross revenue is siphoned out of the PC games industry into a black hole.
It doesn't recirculate into studios.
It doesn't pay any bonuses.
It doesn't fund any sequels or DLC.
This is a particularly insidious tax because it's well hidden. It's a second order effect. Most Steams users don't know, and the few that do never consider the aggregate effect this has on their favorite hobby.
It's undeniable that, at this point in history, Valve could EASILY lower the distribution fee while maintaining healthy margins. But they don't have to.
Users are locked into Steam and therefore developers are stuck paying 30% of gross revenue to Valve.
The irony is that Steam users, the very ones maintaining this unbreakable stalemate, would benefit the most from a better financed game development ecosystem.
I don't think this is fixable. It's just sad.
It's really sad that the games industry is drained by a 30% tax on gross revenue.
You could vibe code a Steam alternative in a week. Cloudflare egress is basically free.
The industry is in desperate need of a distribution platform that allows developers to keep their revenue.
Networks effects and the fanatic obsession with "muh Steam library" will make this very difficul.
But if devs could actually keep their earnings, we'd have a greater selection of better games and far more financial success stories.
Readers added context they thought people might want to know
Steam calculates its revenue share on net revenue after adjustments for refunds, chargebacks and taxes, not gross revenue. It funds Steam's platform services and infrastructure including distribution, Workshop, multiplayer tools, cloud saves and discovery features.
partner.steamgames.com/doc/finance/pa…
partner.steamgames.com/doc/finance/ta…
partner.steamgames.com/doc/features
Oddur Magnusson (🌱) retweeted
hyperfine 2.0 is out now! It includes support for alternative performance metrics like peak memory usage, CPU cycles, and more.
Oddur Magnusson (🌱) retweeted
We’ve lost an icon. Margaret Hamilton, a computer science pioneer best known for her work at MIT leading development of the flight software for the Apollo missions to the moon, has died at 90. Read about her legacy via MIT News: news.mit.edu/2026/margaret-h…
Oddur Magnusson (🌱) retweeted
I just released mold 3.0.0! This is the first Rust version of mold, rewritten from C++ with performance on par with 2.42.1. The goal of mold 3.x is to close the remaining GNU ld compatibility gaps and make mold the default linker in Linux distros. github.com/rui314/mold/relea…
Oddur Magnusson (🌱) retweeted
Today, Avesta opens.
Nine years of building. One persistent, entirely player-run world.
SEED — from our portfolio company @KlangGames is live in Early Access right now.
Get in: seed.game 📷
Oddur Magnusson (🌱) retweeted
10. Learn Rust
Millennials, it's time to choose your midife crisis
1. Date a 23 year old
2. Quit drinking and become insufferable about it
3. Double down on drinking
4. Train for a marathon nobody asked about
5. Have a panic baby (with wife you hate)
6. "We're opening the relationship" (she bangs)
7. Get divorced
8. Get diagnosed with adult ADHD/autism
9. Niche side quests like rock climbing, hyrox, gardening, handstands
Yesterday: what happens while you’re away.
Today: why SEED has no pause button. ⏸🚫
Log off, and Avesta keeps living, which means real consequences. Our Game Director on why we refused to freeze the world 👇
seed.game/news-from-avesta/S…
Pre-order → seed.game/preorder
Summer Game Fest recap: we walked in with a booth, walked out with THREE Best of Show wins. 🏆
TechRadar called SEED “the most revolutionary life simulator since The Sims.”
Early Access July 21 pre-sale is live now
seed.game/preorder
#SummerGameFest #lifesim #MMO #SEED
"A society simulator with EVE genes."
@IGNDeutschland stopped by our Berlin studio to preview SEED! They took a deep dive into our persistent world infrastructure and how our team is shaping the economy of Avesta.
Read the preview (auf Deutsch!): de.ign.com/seed-mmo/152624/g…
Oddur Magnusson (🌱) retweeted
Earthset.
The Artemis II crew captured this view of an Earthset on April 6, 2026, as they flew around the Moon. The image is reminiscent of the iconic Earthrise image taken by astronaut Bill Anders 58 years earlier as the Apollo 8 crew flew around the Moon.

ALT Earthset captured through the Orion spacecraft window at 6:41 p.m. EDT, April 6, 2026, during the Artemis II crew\u2019s flyby of the Moon. A muted blue Earth with bright white clouds sets behind the cratered lunar surface. The dark portion of Earth is experiencing nighttime. On Earth\u2019s day side, swirling clouds are visible over the Australia and Oceania region.\nIn the foreground, Ohm crater has terraced edges and a flat floor interrupted by central peaks. Central peaks form in complex craters when the lunar surface, liquefied on impact, splashes upwards during the crater\u2019s formation. Credit: NASA
Oddur Magnusson (🌱) retweeted
The highest quality video of the moon was just released… this is so beautiful.
Welcome to SEED.
A 24/7 persistent MMO where the stakes are real. Life’s complexities play out in real time. Influence and nudge your Seedlings to live their best lives, while cooperating with others.
Featuring "Human Behaviour" by the legendary @Bjork
Oddur Magnusson (🌱) retweeted
Raw Fury founder here.
Back to regular program. If you are a game developer with a catalog please DM me. I have serious questions that might have a big effect.
Retweets much appreciated.
Oddur Magnusson (🌱) retweeted
We are excited to share the first episode of our revamped Klang TV series! In this episode, we interviewed our Development Director, Cathy, and our Studio Operations Director, Maria about their experience as female leaders.
buff.ly/3WEDaSj
#womeningames #gamedev
Oddur Magnusson (🌱) retweeted
Bjarni þakkar Jóni Gunnarssyni sérstaklega fyrir það hvernig hann hefur rekið fólk á flótta undan stríði úr landi. Lætur landsfundargesti klappa fyrir honum. Héðan í frá eru öll þau sem styðja áfram Sjálfstæðisflokkinn eða ríkisstjórnina samsek í mannréttindabrotum þeirra.





























