
#gamedev vet, C# fan, DOD/ECS expert. Made Robocraft & Svelto.ECS.
UK
Joined July 2009
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Sebastiano Mandalà retweeted
Replying to @sebify
The renderer is there in 6.7 a lumen like indirect GI but only for difuse. I tested it for the client project. It is not bad.
Sebastiano Mandalà retweeted
We asked GPT-6 Astra to edit Qwen3.5-0.8B weights to improve math.
It directly changed only 0.016% of weights, fixing 0.8B's reasoning loops & improving math up to 6x and even instruction following 3x, without gradients or training.
We call this Weight-Space Programming: frontier LLMs can now natively read/write neural network weights! 🧵
Blog: rikiyat.github.io/blog/weigh…
Readers added context they thought people might want to know
LLM was given weights explicitly as text in prompt and used code/forward passes (per authors' logs) to ablate Qwen looping direction, a known thinking-mode issue per model card. Primarily fixed repetition in that mode, not general 'natively' improving weights/math.
rikiyat.github.io/blog/weight-sp…
github.com/RikiyaT/lm_und…
huggingface.co/Qwen/Qwen3.5-0…
huggingface.co/RikiyaT/Qwen3.…
Sebastiano Mandalà retweeted
Quadrupeds rigging coming to Unbound Loop. The user (or the agent) only have to fit one view and the rest is taken care of, automagically 🧙♀️
Simply not true. I recently optimized a mid sized data center. Their performances went up by more than 600% (around 830% on ppts and 480% on throughput) on just few iterations. Data centers at their current stage are wasting the most DRAM in the world…
sam: local inference is a terrible allocation of scarce resources
“a lot of people want local inference, and somehow they assume that the problem is solved now because we have open-source models, we're going to be able to run them on our computers, and so we're not going to need all the stuff in the data centre
but from a global allocation perspective, actually it's quite terrible to have everybody, like, have a bunch of the world's limited supply of DRAM sitting in their own computer and being used five percent of the time
you want maximum utilisation in the cloud if you're trying to deal with this very supply-constrained environment
somehow many people's intuition is the opposite of that”
image generation has become an important tool for coding agents
you can use it to generate concept UI or reference art for video games
OpenCode 2.2.3 has an image gen tool that supports image models from OpenAI, Gemini, Grok and more
Sebastiano Mandalà retweeted
$700,000,000,000 has been wiped out from Gold and Silver today.
Store of value 🤡
Sebastiano Mandalà retweeted
In Britain, if you earn £2,000 a month after tax with this budget:
- No Netflix.
- £75 a week on food.
- No eating out.
- Renting a one or two-bedroom flat.
- No holidays.
Your monthly outgoings:
- £800 rent.
- £250 council tax and gas/electricity.
- £325 food.
- £50 household items and clothes.
- £200 car payments, insurance and MOT.
- £200 fuel.
- £50 phone and internet.
That’s £1,875 gone.
You’re saving just £125 a month.
This is how you create a generation of lifelong renters.
It's over for UK.
Sebastiano Mandalà retweeted
Qwen 3.8 27B is actually the most brilliant retarded model that I have ever used. 😅
It spends about 2/4 of its reasoning trace coming up with the most retarded ideas known to man, and then an additional 1/4 convincing itself that its ideas are completely retarded.
It then manages, from the ashes of retardation, to arise towards the cleanest, most efficient, and bug-free implementation of any open-weight model of this size.
It kinda works like American politics, in a way?!
Sebastiano Mandalà retweeted
BREAKING: $AMZN crashed -12% on weaker than expected Q3 earnings.
Over $300,000,000,000 wiped out from Amazon's market cap in after-hours trading.
Amazon just lost more in market value in a few minutes than it made in revenue all quarter.
Sebastiano Mandalà retweeted
THE AI BUBBLE HAS POPPED
GOOGLE IS DOWN 30% FROM ALL TIME HIGHS
🤝 Paid partnership
Sebastiano Mandalà retweeted
Interactive glitch effect😊
sakura-rabbit.fanbox.cc/post…
Come and subscribe to my Fanbox to download this project
#Unity #HDRP #RealtimeVFX #TechArt




































