In case you missed it, we've started recording episodes with video, and putting them up onto youtube! If you like videos more than podcasts, rejoice!
youtube.com/watch?v=CpqWAOtR…
As requested, here is our Component Studio Primer/tutorial: youtube.com/watch?v=J3OA-LYR…
Replying to @stuffByBez
@stuffByBez HYPE! Glad to see the shout out. PS I had no idea there was an expansion for Yogi. I ordered it INSTANTLY!
Replying to @sowronggames
@sowronggames I highly recommend WW! Everyone insisted we play it SEVEN times, then all bought their own copy. Draft recipes into your tableau, then generate/convert resource cubes. Pass those cubes to an opponent, and whatever they can't use on their next turn become VP for you!
Replying to @sowronggames
@sowronggames I recommend trying "Dealt!" It's very similar to Scout;ladder climbing but only play cards that are touching and you can't rearrange, but runs are more flexible (354 works), don't take cards from previously played hands, no points, 1 loser only,has special cards etc
#thegreatwall features semi co-op elements, which I'm always wary of, but interested in. One element I quite liked is that defeating a group of invaders heavily rewards the person who does the most work, but also gives bonuses to everyone else who contributed. #gamedesign
#aftermath is a standalone game to be played after a game of #nemesis. It's a great concept that uses the board state of the game you just finished to play on. The idea of an "epilogue" game isn't something I've encountered before. Have other games done this?
#Inthehallofthemountainking has a great mechanic where when you acquire a new worker card they give you the effect, plus it refreshes the effects of everything below it in the pyramid. It feels amazing and is such a great way to build in escalation! #gamedesign








