Dominic Szablewski retweeted
Goose: my latest programming language. Safer, faster and less memory than Rust/C++ for algorithms where tightly packed, flat data structures matter.
It can represent more kinds of data structures as flat, pointer-free bytes than any language I know.
github.com/aardappel/goose
1/
Dominic Szablewski retweeted
It's pretty cool... but I still think they could have carried the depth values into screen space.
I finally took @phoboslab's Xibalba 64 for a spin and I'm loving it. The texture filter toggle effectively illustrates just how huge an impact this feature has on the visuals, and how beneficial selective application could have been in many games.
Dominic Szablewski retweeted
Progress on Quake for Commodore 64: tidied up the editor a bit in preparation for making the rest of the levels, and decided to use the Zombie after all. Here's a little demo of the editor in action.
Dominic Szablewski retweeted
Xibalba 64 has been a real treat. Satisfying weapons, awesome atmosphere, and some excellent sound design come together to create a must-play boomer shooter for the N64.
Hats off to @modretro and @phoboslab on this top-notch release.
Dominic Szablewski retweeted
View and convert @phoboslab's Quite OK Image (QOI) format with plugins for Windows Explorer, macOS Finder, Linux GNOME, Paint .NET and XnView.
The fresh version 3.1.0 is compatible with macOS 12+.
github.com/pfusik/qoi-fu
Dominic Szablewski retweeted
"The N64 shipped with the NEC VR4300: a single core, in-order execution, 93.75 MHz CPU. It was paired with the 'Reality Co-Processor' (RCP), running at 62.5 MHz, for acceleration of audio and graphics computations. It supported 4 MB of RAM (later expanded to 8 MB with the Expansion Pak). Game cartridges for the N64 were, at most, 64 MB.
"By today’s standards, this is incomprehensibly underpowered. You, the reader, in your pocket—or perhaps in your hand, while you read this—likely have at least four out-of-order execution cores, running somewhere from 2 GHz to 4 GHz. That’s something like 20-40 times more cycles per second than the N64’s VR4300, spread across 2-4 more cores. Each core is vastly more capable of higher throughput in doing useful work, given their out-of-order execution, deeper pipelines, new caching layers, and numerous other hardware optimizations that I’m not qualified to even attempt to explain. This magical device in your pocket also has 8 GB of RAM—three orders of magnitude more than what the N64 offered. It also can have something like 32, 64, 128, 256, 1024 GB of cold storage—several thousands of times larger than the N64 cartridge size.
"Needless to say, computing technology has progressed in countless ways since the 1996 release of the N64. But the belief in the constant of progress over time is a privilege unique to modern civilization, and this belief can blind to concrete examples of regress over time.
"Despite the aforementioned mind-boggling computing hardware advancements, there remains enormous love for the N64, and other old computing devices. The Analogue 3D, an FPGA implementation of original N64 hardware, released in 2025. Similarly, the ModRetro M64 (another such implementation) released in 2026."
Dominic Szablewski retweeted
Wolfenstein 3d for the stock Commodore 64 released! Full shareware episode included. Armed with only a combat knife, a stolen pistol, and raw grit, you must fight through 8 levels of hell and defeat Hans Grosse to escape. kweepa.itch.io/wolf64
Dominic Szablewski retweeted
Seb’s played all four of the M64's launch titles in a bid to help you decide which games are worth parting with your hard-earned cash for.
retrododo.com/m64-launch-day…
Dominic Szablewski retweeted
I wrote an article about the technology behind Command & Conquer's cutscenes. medium.com/@jonas.eschenburg…
Dominic Szablewski retweeted
nofatenetmusic.bandcamp.com/…
The new Soundtrack Album is here!
Dominic Szablewski retweeted

Palmer Luckey@PalmerLuckeyJul 28
🇺🇸
United StatesConnected via United States Android AppAccount-level information, not a live location or per-post device.
M64 launch stream starts NOW!
xitter.cf/i/broadcasts/1RJjppZwr…
Dominic Szablewski retweeted
[Xibalba 64 is an absolute blast!]
ReCollect64 Reviews No. 106
Xibalba 64 ~ Jul 28, 2026
defaultdnb.github.io/ReColle…
#N64 #ReCollect64 thanks to @phoboslab @modretro @spacebot_dev
Dominic Szablewski retweeted
I’ve had this a few days now and it’s certainly a blast! 👀
Full review coming soon on #ReCollect64
Dominic Szablewski retweeted
The art and engineering of Silpheed fabiensanglard.net/silpheed/
Dominic Szablewski retweeted
I've updated my ImpactJs WebFont plugin to version 1.10 adding support for font weights
Dominic Szablewski retweeted
Finally, I can play videos (old school MPEG-1) in my engine, thanks to @phoboslab for pl_mpeg, an easy to use library.
Now I just need to find a game use case for video playing :)
#indiegame #gamedev #gameengine
Dominic Szablewski retweeted
WHOO!! Got a very special surprise for everyone today in the Sega Dreamcast community! From the same dark wizard, jnmartin84, who brought you Doom64 fully bump mapped at 60FPS on the console, comes the first official release of Wipeout DC, clocking in at a paltry 61-256FPS!
This footage is a series of direct HW captures from me playing it on my DC (which is why the player is always in 8th place, lol). As you can see, jnmartin's signature attention to every minute detail, from audio to graphics, and especially performance, is as present as ever.
We DC devs have always laughed our asses off watching this man cook in our dev Discord server, as his combination of humility and swearing every time the FPS drops to 59 is not only absolutely hilarious, but is truly an inspiration to the rest of us to aspire to polish and fine-tune our work to only the highest quality for the Sega Dreamcast.
For a full, detailed look at the release, check out @thesegaguru's YouTube coverage of it here:
youtube.com/watch?v=E35KVvhl…
To grab the prebuilt binary and start playing or to build the beautiful DC coedz yourself, check out the README on jnmartin's GitHub repository here: github.com/jnmartin84/wipeou…
Finally, as always with jnmartin, remember this first release, as epic as it is, is only just the beginning. Stay tuned!
































